Arma 3 acts like Articulate is not working, even though Articulate seems to be working.I think I've done everything right. Used the ArticulateSetup.exe installer - it said that my OS (Windows 10) already has the.Net 4.5 framework installed. I run Arma 3 from Steam, so it doesn't run as an admin. I didn't run Articulate as admin either (for kicks I tried running Articulate as admin too, but it didn't change anything). Articulate recognizes my voice (I did the Windows Voice Recognition Training), and it shows that it recognizes that I'm giving it valid commands (e.g.
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VAC voice commands now also for Arma 3. A repacked profile with tweaks to make it easier and more compactable to use with A3, new training mission via SteamWork.
I say 'One, Two, Move up!' And it shows ' one, two, move up' on the Articulate GUI. I run both Arma 3 (from Steam) and Articulate (from my desktop shortcut). Nothing happens in Arma 3 when I give commands as group leader. It's as if Articulate doesn't exist.What am I missing?
Thank you for your consideration. No worries, okay that sounds like it should be working then.
One other potential issue is permissions, can you try running Articulate as administrator perhaps and see if that solves the issue? If you've got two screens, keep Articulate running on the second and see if it actually recognised your command or not - I'm just trying to figure out if it's struggling to send key messages to ArmA 3 by any chance.I don't think ACE3 should be interfering, I used to run ACE3 with it and never had any issues (but this was a while ago now). I did try running it as administrator (even though I don't think Steam runs programs as administrator), but no luck. I don't have two screens, but I did Alt+Tab out of Arma 3 to make sure that Articulate was working (it is - it shows the command that I just said). But it's like Arma 3 isn't getting the message.I also tried using the previous version of Articulate, but there was no change. I installed and uninstalled Articulate several times too. I'm not sure what else to try.
Maybe I should try disabling mods. The only mod I have that changes how the game works is ACE3 (and CBA, of course) - everything else is just content (weapons, vehicles, etc.). Sorry I'm not more tech savvy. Thanks again for your patience in dealing with my issue. Hi, I've been testing this out and for the life of me can't figure out why it isn't working for you. I spun up the latest version of Articulate on my machine, opened ArmA 3 and started giving orders with absolutely no issues whatsoever.
I am running the latest dev build (1.73), but I doubt that has anything to do with it.Just an idea, do you have some kind of on screen overlay or recording software running? Articulate checks what the currently active foreground window is and will only send events if that window is ArmA.
If for some reason there's an overlay that is stealing focus and forwarding events underneath it, then Articulate won't be sending events through (the UI should probably indicate this, but it doesn't right now).Unfortunately the only way to know for sure is to attach a debugger to Articulate and look at the output it produces, if you really want to go down that rabbit hole then is free and will allow you to do just that. I feel a little less idiotic knowing I have a comrade in confusion (Hi, Ca11SignPatriot!).To my knowledge, I am not running any such overlay or recording software (and I'm pretty sure I would know).
I've been playing Arma 3 on my Dell Inspiron laptop - I'm lucky to get 30 FPS on 80% sampling and practically everything else set to 'low' or 'off.' I can just imagine what would happen if I tried running recording software. I also just did a reinstall of Windows 10, so I doubt it's an issue with a bloatware program I'm not aware of.Steam does have an in-game overlay feature. I have it disabled though. Is it possible that it's not really turned off (just inaccessible from in-game)?
I should try running Arma 3 without Steam. Never tried that before, or even considered that it was possible, though now that I think about it, why shouldn't it be?I am swamped for the rest of the week, but I will try to get it working on Saturday and attach the debugger. As always, thanks again for your patience with this issue.
How very odd, I tell you what, is there any chance you had an older version of Articulate installed at any point? If so, can you try removing%AppData%RoamingArticulateconfig.dat and see if that solves your problems?
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There's a small chance that you had a config that didn't include the x64 executable in the supported list.Honestly though, I suspect the chances of that being the issue are pretty low, but if you guys are willing to try something out, I can send one of you a version that reports metrics on which application is in the foreground when you say a command. I don't want to generally release that since it does represent a bit of a privacy risk, but for some quick diagnostics it'd be incredibly useful. Hi everyone, I'm terribly sorry that it's taken this long to track down, but thanks to the awesome help of I think we've got a fix. Long story short, this appears to be an issue facing people who run the 64-bit version of ArmA 3 but who previously ran a version of Articulate older than v0.2.12 and did not remove their configuration file after the update.I've released which automates the update process for the configuration file and should resolve any issues you've been facing, but of course, if that doesn't fix it please let me know and I'll continue trying to address the issues you're facing.You can download the latest installer here:. I installed the new version using the installer, but had the same problem.
The situation you describe (running the old version and not removing config files) doesn't apply to me. I don't think the 64-bit version does either, as I understand the 64-bit version is still only on dev branch.The only difference I noticed was that before, my antivirus (Avast) did not want me to even download the installer, let alone run it. This time, it also got all bothered when I tried to run Articulate (after install). IT'S WORKING.The fact that Avast didn't like even running the program this time gave me the idea to disable its File System Shield and its Behavior Shield. After that, it didn't give me any problems starting Articulate, and it worked just fine (when it understood me - I'm using a set of earbuds with an in-line mic right now, but that's not Articulate's fault).
I could even turn the System Shield and Behavior Shield back on, and Articulate continued to work (though I didn't test this for an extended period of time).So after all that, the problem turns out to be one you already know about - that antivirus software thinks Articulate is malicious. Mind if I send the setup file to Avast and ask them to whitelist it?EDIT: I was able to add an exception for Articulate in Avast on my PC, but everyone should know that simply getting Articulate to run isn't enough - your antivirus has to be totally okay with it. Hi all, just returned to Arma 3 after an 18 month break. Used to use this amazing addon all the time. My issue was exactly the same as at the top of the thread. Loading through Steam Launcher, Articulate didn't work within A3 only etc.I tried launching with the arma3.exe directly and it worked without my mods), so I found this thread.Updated my version or Articulate just now and it works through Steam. Big thanks!I recently moved my entire Steam folder out of program files folder, so i thought that was the issue at first.
I take it that doesn't make a difference to Articulate then? Hi All, just wanted to start by saying amazing job with this application. This is really impressive and I appreciate that you've shared (along with the source code!).
I've drastically remapped my keybindings from the default settings and was wondering if you could point me in the right direction as to where in the source code I'd go to edit. I'm new to C# but have experience with other languages (python, vba). I am going to download visual studio this weekend and see if I can figure it out for myself.
Just wanted to check if you had any suggestions ahead of time.Any insight you could provide would be greatly appreciated.
Let’s start this post with big thanks to Florian for his donation, appreciate your support!Until today I didn’t know much about Steam’s VAC (anti-cheat), but recent of made me look into it. So apparently there is a Team Fortress API that allows to view player Steam bans even if profile is private. I couldn’t find this API on official Steam dev wiki, so I improvised, and what do you know, it works!This API provides the following:. Community ban = Steam forums ban. VAC ban = Banned from using a VAC enabled game (Arma 3 is not VAC enabled). VAC ban count = From how many VAC games player is banned. Days since last ban = Number of days since the last ban.
Economy ban = Something to do with Steam Economy and tradingHow can this help with Arma 3? Well, it could be used as some sort of credit check, so to speak.
Valve claims that VAC is very reliable and they never revert VAC bans. Truth be told, I have no experience with VAC but if I saw a player on my server with a ban endorsed by Steam, I would probably consider this player a potential cheat.So I made another extension to get the ban info from Steam for the joining player. It works very much like getfriends extension (I only needed to modify it a bit), so please refer to the for more info. The output of the extension is again, either: ”WAIT” – still fetching, ”” – failed or:. My profile check.
Be very careful with that.When Valve says “never” they mean that quite literally. Basically it means that a punishment from valve lasts longer than a murder charge in most countries would. Go figure.Oh and even though Valve did recently improve their account security, VAC entries from before these improvements still remain active.In my specific case I had my account stolen 6!!! The VAC entry from back then is still active and even though it only affects half-life, it could still cause problems depending on just how narrow-minded a server-admin decides to be. Cool, I did similar stuff for Sourcemod. Are you using XML profile format or Steam WebAPI?Keep in mind that not everyone with a VAC ban is automatically a cheater.
Get banned for running (just running, not using on any Valve’s product!) certain RE tools while playing secured games. I also know a friend who got his (now 300+ games) account VAC banned because he had his account taken over (that were pre-SteamGuard times)I think it is a good idea to add a last ban time check to ignore results for players with really old bans, to make sure no mission author abuses legitimate players.
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February 2023
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